Canvas

A project to visualise the Future of Entertainment, in the year 2017 (10 years from 2007).

‘Canvas’, our solution to the brief, is a fully interactive, user installed social wall. Wanting to step back from the culture around personal devices and the solitude associated with them, Canvas invites groups of people to consume content together, on the same wall. It doesn’t require any knowledge to set up – the user buys rolls of ‘Canvas’ and puts it up as per any wallpaper. You can paint your walls as you normally would with digital paintbrushes, wallpaper your wall as much as you like, browse the internet through infinite windows, watch a football game on a 32″ screen or blow it up across the whole wall, or watch a concert as if you were there.

The final solution was a self-bound book, outlining the details of the product.

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